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Answer by NightLucididty

I would do something along those lines: void OnCollisionExit(Collision other) { if(other.CompareTag("platform") && !animation.IsPlaying("Lionjump")) { isGrounded = false;...

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Answer by s.ta.c.

The lion will already fall right? Then why would you need to check if it falls or not, it just falls if there is no contact. If your problem is about colliding, i would suggest using raycasts. Just...

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Answer by NightLucididty

I would do something along those lines: void OnCollisionExit(Collision other) { if(other.CompareTag("platform") && !animation.IsPlaying("Lionjump")) { isGrounded = false;...

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Answer by s-ta-c

The lion will already fall right? Then why would you need to check if it falls or not, it just falls if there is no contact. If your problem is about colliding, i would suggest using raycasts. Just...

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